Azure Mines Wikia
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VISUAL BUGS AND GLITCHES:

When you reset your character while falling down a hole, if you respawn as soon as you hit a new zone, the lighting effect of entering the new zone will stay and the UI will break. This can also happen when resetting after drinking the Dr. Bereza soda and respawning before the effects are done.

Sometimes the tutorial will remain stuck at any step.

The UI on mobile is visually cramped, and can block most of the screen.

If you leave the game while the trading machine is counting down, whatever number the count down was on will remain there until someone enters the trade machine again. Similarly, if you leave the trading machine naturally without completing a trade, the smaller countdown number will remain until another person enters it, resetting it back to 180 seconds.

There is a second Unobtainium emblem that is unable to be purchased since it costs 100 Unobtainium ore rather than 100 uC.

GAME PLAY BUGS AND GLITCHES:

It is possible to auto mine without holding the mouse. To do this, the player must hold down the mouse while mining down, then press esc on their keyboard. Alternatively, one may open their inventory, then release their mouse, and then exit out of the menu. This is more like a Roblox glitch and will work in almost every game.

Teleport pads still work for a moment when the mine resets. This is usually exploited by players who seek to maintain a low depth.

It is possible to get outside of the caves and tunnels by placing a block on top of stone where there is an unloaded space above it. This will cause the block above it to not spawn stone there when mined, allowing the player to get on top of the playable area and allowing easy access and navigation to lower parts of the mine, even allowing the player to find pre-loaded caves (ones that didn't delete when the mine resets/ones spawned while it was resetting when using the glitch above) at low depths. To get back inside the area, just stand next to a block and mine it. The player will be inserted back into the cave. This is also possible by going in first person and moving one's cursor quickly while mining next to a wall.

There is also another method to go out of bounds, by jumping over the walls of the public mines. But this method places the player farther out, so it is much harder to reach any mines or caves.

When the player teleports to the base island, their speed is conserved. By jumping down a mineshaft (depth > 500m for best results) and teleporting, the player can bounce on the floor of the base. Given sufficient speed, the player can stand on the trees surrounding the top of the mine. The player may now jump out of bounds.

These techniques can be used to perform "top-mining," a process by which one walk on preexisting mines from out of bounds. Since the intended implementation of mining is for the player to be within the mine, the removal of a block will extrude into out of bounds. It is unknown as to whether this is an intended feature.

Mining in the private mine in the direction of the shaft can allow the player to enter unused islands through their mine entrances. Note that if the player tunnels into an island whose inhabitant has not yet purchased the Private Mine they may become trapped.

Zombies sometimes spawn on top of caves. If you kill one of these zombies and its limb falls into the void, another zombie will spawn in its place. This zombie can sometimes be the opposite type of zombie in relation what zombies can spawn in the layer.

It is possible to indirectly mine protected stone with the Antimatter Buster Pickaxe.

If you press both the pickaxe and hammer tools in your inventory at the same time, you can mine while whatever was last selected to build with your hammer appears wherever you move your cursor. This can allow you to mine at lower depths and explore caves without placing down torches.

If you place a craftable item on a block and then void the block beneath it with a Serendibite or Boomite Pickaxe, the item will remain floating in midair.

While jumping and mining, the player can sometimes fall below the stone platform that is spawned beneath them. This stone platform can sometimes become stuck in midair.

If a player leaves while mining an ore, that ore will forever be in the process of being mined by that player.

You can not buy the emblem to an ore if the ore is in your chest rather than your inventory.

Overlapped Stone-Frostarium Stone Bug 1

Overlapped Caves

If you mine Frostarium when the Marketplace refreshes, it will spawn stone. This stone can sometimes duplicate into more stone that overlap when mining, you can then despawn the map at 16m, go up to 11m, and mine the bugged stone with a pickaxe with a long range and mine down with the overlapped stone/ores. When you hit a cave, every time you mine an overlapped ore, a cave will spawn. This can cause multiple caves to be spawned in at one area. Sometimes when mining blocks from the cave, it can randomly spawn in another cave overlapping the previous caves. This bug also causes protected stone to spawn at 0m instead of 1m, which when mined on top of the main mining area, can cause the players to be unable to enter the mine. Though the protected stone appears to spawn at 0m, it is impossible to find moonstone using the bug. This bug is does not work anymore because Frostarium is gone.

When joining the game and pressing play, it's possible to pull out your pickaxe early with the model of the pickaxe unloaded. After a while, the pickaxe will disappear from your inventory, and if you were mining a block when the pickaxe disappears, the block will be unable to be mined by anyone, and your avatar will get stuck in the pickaxe swinging animation, even after selecting a different tool. When swapping pickaxes, your pickaxe will be swapped, but it will not appear in your inventory. The only way to fix the glitch is to die/reset your character.

If you enter the pickaxe menu on mobile and then reset, your inventory disappears and you can no longer access your Pickaxe, Lantern, and Hammer.

When mining on mobile, sometimes you keep on mining in one area even after you let go of the screen and tap another side. This can be fixed by deselecting your pickaxe.

PATCHED GLITCHES:

When the Nuclear Winter Update dropped, there was a visual bug that caused the Marketplace Refreshed message to completely cover and block your screen.

There was also a visual bug when the Nuclear Winter Update dropped that caused the equip button to display as craft when pulling up the pickaxe menu and changing pickaxes, hitting craft did not take away any resources if you had previously crafted the pickaxe.

There used to be a glitch to get below 5833m through the use of teleport pads.

There was a method to go to the opening of the Illuminati Temple near the river by the public mines. The floor underneath the water did not have any collision, and falling through it would have put the player out of bounds.

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